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-
- // used to move the player about during demo mode.
- // stolen from the ghosts.
-
- static intm demofind[3] = { { 0, 1, 2 }, { 3, 3, 4 }, { 5, 6, 7 } };
- static intm demoDir[3] = { { 1, 4, 1 }, { 2, 1, 1 }, { 1, 8, 1 } };
- static intm demoxvec[16] = {
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // no way to go
- { 2, 2, 2, 2, 2, 2, 2, 2 }, // right only
- { -2, -2, -2, -2, -2, -2, -2, -2 }, // left only
- { 2, -2, -2, 2, -2, 2, 2, -2 }, // left or right
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // down only
- { 2, 2, 0, 0, 0, 0, 2, 0 }, // down or right
- { 0, -2, -2, 0, 0, 0, -2, -2 }, // down or left
- { 2, 2, -2, 0, 0, 2, 2, -2 }, // down, left, or right
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // up only
- { 2, 2, 0, 0, 0, 2, 2, 0 }, // up or right
- { 0, -2, -2, 0, 0, 0, -2, -2 }, // up or left
- { 2, -2, -2, 0, 0, 0, -2, -2 }, // up, left, or right
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // up or down
- { 0, 2, 0, 0, 0, 2, 2, 0 }, // up, down, or right
- { 0, -2, -2, 0, 0, 0, -2, -2 }, // up, down, or left
- { 2, -2, 0, 0, 0, 0, 2, -2 } }; // any which way
-
- static intm demoyvec[16] = {
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // no way to go
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // right only
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // left only
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // left or right
- { -2, -2, -2, -2, -2, -2, -2, -2 }, // down only
- { 0, 0, -2, -2, -2, -2, 0, -2 }, // down or right
- { -2, 0, 0, -2, -2, -2, 0, 0 }, // down or left
- { 0, 0, 0, -2, -2, 0, 0, 0 }, // down, left, or right
- { 2, 2, 2, 2, 2, 2, 2, 2 }, // up only
- { 0, 0, 2, 2, 2, 0, 0, 2 }, // up or right
- { 2, 0, 0, 2, 2, 2, 0, 0 }, // up or left
- { 0, 0, 0, 2, 2, 2, 0, 0 }, // up, left, or right
- { 2, 2, 2, 2, -2, -2, -2, -2 }, // up or down
- { 2, 0, 2, 2, -2, 0, 0, -2 }, // up, down, or right
- { 2, 0, 0, -2, 2, -2, 0, 0 }, // up, down, or left
- { 0, 0, 2, 2, -2, -2, 0, 0 } }; // any which way
-
- static intm chasexvec[16] = {
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // no way to go
- { 2, 2, 2, 2, 2, 2, 2, 2 }, // right only
- { -2, -2, -2, -2, -2, -2, -2, -2 }, // left only
- { -2, 2, 2, -2, 2, -2, -2, 2 }, // left or right
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // down only
- { 0, 0, 0, 0, 2, 2, 2, 2 }, // down or right
- { 0, 0, 0, -2, 0, -2, -2, -2 }, // down or left
- { -2, 0, 0, -2, 2, -2, -2, 2 }, // down, left, or right
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // up only
- { 2, 2, 2, 0, 2, 0, 0, 0 }, // up or right
- { -2, -2, -2, -2, 0, -2, 0, 0 }, // up or left
- { -2, -2, 2, -2, 2, 0, 0, 2 }, // up, left, or right
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // up or down
- { 0, 0, 2, 0, 2, 0, 0, 2 }, // up, down, or right
- { -2, 0, 0, -2, 0, 0, 0, 0 }, // up, down, or left
- { -2, 0, 0, -2, 2, 0, 0, 2 } }; // any which way
-
- static intm chaseyvec[16] = {
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // no way to go
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // right only
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // left only
- { 0, 0, 0, 0, 0, 0, 0, 0 }, // left or right
- { -2, -2, -2, -2, -2, -2, -2, -2 }, // down only
- { -2, -2, -2, -2, 0, 0, 0, 0 }, // down or right
- { -2, -2, -2, 0, -2, 0, 0, 0 }, // down or left
- { 0, -2, -2, 0, 0, 0, 0, 0 }, // down, left, or right
- { 2, 2, 2, 2, 2, 2, 2, 2 }, // up only
- { 0, 0, 0, 2, 0, 2, 2, 2 }, // up or right
- { 0, 0, 0, 0, 2, 0, 2, 2 }, // up or left
- { 0, 0, 0, 0, 0, 2, 2, 0 }, // up, left, or right
- { -2, -2, -2, 2, -2, 2, 2, 2 }, // up or down
- { -2, -2, 0, -2, 0, 2, 2, 0 }, // up, down, or right
- { 0, -2, -2, 0, 2, 2, 2, 2 }, // up, down, or left
- { 0, -2, 2, 0, 0, -2, 2, 0 } }; // any which way
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